![]() Unfortunately I Saw Black Clouds doesn’t hit the mark for me there are just too many little things that add up to ruin what could have been quite an interesting tale. The aforementioned game managed to bring what I loved so much about the narrative adventure genre – the branching story paths, interesting and challenging themes, and a lot of alternate options upon replaying – and did it all with the use of live action, which has traditionally been associated with less than stellar experiences. Only when I saw that John and his mum were the only ones left that I perished the thought.Īs for the Commisioner, yeah I hated that guy.After Wales Interactive’s excellent The Complex I had high hopes for I Saw Black Clouds. My initial suspect was actually John, some may think this may be too far fetch but I thought he would kinda lose his mind being isolated for so long - I mean a lot of people just lost their wits with the Covid lock-downs we've had so imagine living holed up in the bunker for decades. I didn't even know it was an FMV when I purchased it! See why I like spoilers? Had this game in my library for so long and basing on what I saw on the game covers, I thought this was going to be one of those Jason Voorhees and Michael Myers type of game. This ending had me thinking of Monsters (2010). I was really hoping the game would have shown more about that. There were strange sounds outside which made me think they could be creatures mutated by the radiation. What's scary for me was the Leave ending. unless he kills himself first for losing his marbles of course. well that and perhaps an infected-painful broken hand. ![]() Eventually he's gotta man up and mature and that will help him make that decision to leave. Thinking and remembering what his mum made him do will also make him decide to break ties and bury her memory. He is after all a kid in a grown man's body, that curiousity in him will pave the way for him to leave the bunker. Maybe for that moment he may have chicken out but I kinda believe that being close to the door will haunt him and he will eventually come out and leave the bunker. The Stay ending for me didn't feel like he was going to stay forever at all. Edited Octoby poetic_justice_Ĭhoosing the Stay ending was one of the creepiest things I've ever had to do for a trophy. I will never look at Sarah Greene the same again! The next time someone offers me Earl Grey Tea (or any gray liquid), I'm running for my life. Even if it did mean dying of radiation poisoning, at least he would have died a free man away from her. I wanted nothing more than to get John out of that bunker. The fact that John left his mother's corpse to decompose on her bed was disturbing at first but became almost comical (I wondered if it was intentionally meant to be funny), but then when her ghost is standing on the exit stairs saying, "I love you" and you have to choose to whether to leave or to stay, all that comedy evaporated. The real murderer was the pretty, compassionate mother. I thought he would snap under the pressures of leadership and revert to savagery, killing everyone else so he could survive. However, because he was bald, grumpy, and an authority figure, I had him pegged as the bad guy the whole time. I guessed correctly that it was the Commissioner. It turned out to be the closest thing the story had to an actual hero. The terrifying figure in the gas mask with a fire axe was not a psychopath. ![]() No! No, that's just so wrong! Oh, Margaret! Margaret, doting mother, healer of the sick, faithful civil servant, and. The prelude to that, watching a mother's "love" leading her to do the unthinkable, and manipulating her son into doing it with her, was brutal. That lingering view of a closed door, so close to freedom but not opening, is haunting. You're still here? Go play! You've been warned.Ĭhoosing the Stay ending was one of the creepiest things I've ever had to do for a trophy. It's safe to follow the trophy guide you want to be surprised and earn the platinum in one go. Oh, and reading the trophy guide won't give the twist away. It's worth the two hours to play this one. I know I'm being vague, but for those stinkers (like me) who always read The Spoiler threads FIRST to see if the game is worth playing, read no further! Don't rob yourself of a genuinely surprising twist in a short game. Suffice to say I did not see the twist coming. Yet The Bunker's actual ending is more terrifying because it is in line with human nature. Due to my unrefined diet of zombie films, I assumed everyone would become suffer a viral infection or go mad from radiation poisoning, killing each other in a bloodthirsty frenzy.
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